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The Story of Blurt!® Word GameBy Tim Walsh, Inventor
On a beautiful spring day in 1993, I found myself in a 3rd-grade classroom at Gocio Elementary School in Sarasota, Florida, surrounded by a horde of 8-year olds who WOULD…NOT…LISTEN. You see, my girlfriend at the time was a teacher and she asked me to come in and read to some students, while she took some other kids out of the classroom for year-end testing. I was failing miserably at that prescribed task. Did I mention it was a beautiful day at the end of a long school year? These kids were done. No matter what book I pulled off the shelf, my attempts to read from it elicited groans of displeasure.Then something amazing happened. In desperation, I pulled a children's dictionary off the shelf. To this day, I don't know why. I turned to the first page and said, "Who can tell me what the word is for… The nut of an oak tree?" Without hesitation, one precocious kid yelled out, "Oaknut!" I said, "No, it's an acorn, but that's funny." I scanned the next few pages for another word and read its definition. "OK, what's the word for… a book of maps?" Another kid, who I didn't think was even paying attention, said, "Atlas!" before anyone else. The kid who had yelled out "Oaknut" a moment earlier, was miffed he'd been bested. And just like that, the power of play revealed itself to me. ALL the kids scooted closer and waited, quite literally, with bated breath. I had their rapt attention. What sorcery was this? Only seconds earlier, they wanted nothing to do with anything I was saying and now? Well now, the race was on.I turned a few more pages and found myself in the B section of the dictionary. I read, "The first meal of the day." That precocious kid blurted out, "WAFFLES!" I said, "No, the word I was looking for was – another kid blurted out, "Breakfast!" I smiled, partly because all the kids were smiling, and partly because the enthusiastic answer of "waffles!" was just hilarious.Right then and there, the seeds of a great game were sown – a game with definitions printed on cards, with a board as a score-keeping mechanism. All you had to do was listen carefully and be first to answer correctly to move ahead.I called it DeFUNitions and made a prototype for the game. Looking back at that hand-made box, I can honestly say, it looked pretty bad. "Pick a color, would ya?!" The cards were all hand typed and the board – glued together with colored paper. Yet, the game, as rough as it was, played well. All the friends I recruited with promises of free drinks and snacks, not only enjoyed it but asked to play a second and third time. All ages seemed to like it, not just the kids who inspired it. However, it wasn't all good news.I found that certain players who were more facile verbally could easily run away with the game. So I added a play mechanic called the One-on-One, where you can send a player back on the board if you're able to beat them toe-to-toe. Another suggestion made repeatedly by play-testers was a name-change. Indeed my teacher-girlfriend warned me, "I don't think you want to use a misspelled word as the name of a word game, do you?" It was made clear to me that DeFUNitions was out, but then what to call it? At the time, a game called Outburst was popular. That name always struck me as negative. Outbursts were not pleasant, but when someone "blurts" something out? That was often funny. But surely the name Blurt had to already be trademarked by some game company, right? It was so simple, punchy and fun. The name was so good, I was certain that the United States Patent & Trademark Office had erred when they granted me the trademark. Incredulously, Blurt! (with the exclamation mark to boot!) was mine.Not so fastI pitched the revised prototype to Hasbro, Mattel, Western Publishing and several other toy companies, and all of them passed on the game. Finally, in 1994, a company called Patch Products agreed to give the game a try and Blurt was published. It started slow, but soon word of mouth began to build the game's audience. It was no surprise that teachers loved the game for its ability to engage kids and improve vocabulary, but early in Blurt's trajectory, it was clear that adults were playing it too... as a party game. The things that people blurted out in an effort to be first were often quite funny. Eventually Toys ‘R Us, then Target, then Wal-Mart and K-Mart, all bought Blurt! National TV and radio shows played the game. We released a travel version, a Bible version, and a card game. Before we knew it, we had eclipsed 1,000,000 copies sold!The heart and soul of the game's success were teachers and in 1997 we were able to donate $50,000 to Literacy Volunteers of America to help in their effort to help people all over the U.S. learn to read.As the game's trajectory continued upward, it was only a matter of time before a larger game company came calling. In 1999, Mattel purchased the licensing rights to the game from Patch Products and I. It was a three-way negotiation that took some time to complete, but we got there. I was poised for a new era to begin – an era that saw the Blurt game sold alongside Barbie.It never happened. The Blurt/Mattel era is a toy tale for another time, but suffice it to say that when the rights reverted to me, the game had been completely off the market for nearly 4 years.Educational InsightsWith all momentum gone, there was a very short list of game companies I trusted to bring Blurt back. I had decided to take the game to its roots, and so I needed a company that spoke the language of parents and teachers. Enter Educational Insights. The General Manager of E.I., Lisa Guili, and her team "got" the game from the get-go. After months of reworking the game for a new audience, we relaunched Blurt at the InternationalToy Fair in New York.Toy Fair was only the start. Educational Insights continued the effort throughout the entire year, sending me on a Blurt tour along the west coast of the US. I met with enthusiastic toy and game store owners who had missed the game and were thrilled to have it back. It was one of the highlights of my career in the toy industry, getting to meet so many Blurt fans. One of my favorite events was a fair where we created a Blurt game show and pitted friends and family against one another for a chance to win a free game. It was so fun!As the game continued to sell, I was happy to get stores like Teacher Heaven in Texas to promote the fun. Over the years, many radio stations played Blurt with their listeners and gave games away. Here's a clip of a great day in Lubbock, Texas from 2010. It started at KLLL radio and ended up at the Grand Opening of Teacher Heaven where we played Blurt with everyone in the store.Last year I experienced a rare moment of reflection and gratitude at the fun that Blurt has brought to so many people over the years. Here in Sarasota Florida, where I live and where Blurt was born, I had the opportunity of a lifetime, thanks to the marketing team at Educational Insights. Earlier in the year, I received an excited call from E.I. General Manager, Lisa Guili, who informed me (after swearing me to secrecy) that Blurt was scheduled to become a kids' meal prize at Chick-fil-A stores nationally! What a gift to have something I designed promoted to families across the country! So in February of last year, exactly 11 miles from Gocio Elementary, where Blurt was conceived 24 years prior, I had the out-of-body experience of driving through our Sarasota Chick-fil-a and buying a kids' meal for myself. Of course, I recorded it!So it's 2019 and the humble little game that came out of a classroom celebrates 25 years of word racing and vocabulary building. What a privilege to still get contacted by fans of the game who thank me for creating something they love to play. I once got a letter from an architect who wanted to tell me that Blurt was his favorite game "growing up." That made me feel thankful… and old! When a game is on the market for a few decades, a second generation of fans can discover it. How cool is that? I am grateful to have discovered the power of play. Blurt!® has now sold over a million and a quarter copies, educating countless kids and entertaining countless big kids.And I owe it all to a group of boisterous third-graders, and that fateful moment when play saved the day.
Who’s ready to craft? We are always prepared for a quick craft, art project, or hands-on DIY activity. To help you get crafty, we’ve put together a list of the essential craft supplies you need for your next craft emergency. Plus, we’re sharing some of our favorite ideas for quick, simple, at-home craft activities for when the inspiration strikes! Check them out:
Document
Scratch Paper—If your kids are just looking to scribble or draw, give your single-sided junk mail or home printer mistakes a second life as scratch paper.
Construction Paper—A crafting staple, you’ll want to stock a variety of colors and sizes and save the cut-off scraps for future projects.
Card Stock—Heavier card stock paper is perfect for making stick puppets and other sturdy crafts. Go for matte versus gloss, as markers smear on glossy surfaces.
Foam Sheets—Soft and squishy, use cut-out foam shapes to give your 2D projects some dimension, attach them to magnet packs, or hang them from homemade mobiles.
Crayons—The cornerstone of every craft closet! Keep your broken bits to melt into multi-colored circle crayons in a muffin tin—just follow these instructions from our friends at MakeandTakes.com!
Markers—If you can count on your kids to recap the markers, this is one place you might want to splurge, as cheap markers can run out of ink quickly and often leave uneven strokes.Crayola Ultra Clean Washable Broad Line Markers are a great choice for younger kids; older artists might like the variety of Dual Tip Art Markers.
Kid-Safe Scissors—Another splurge item, higher-quality scissors will open and close smoothly and easily and fit little fingers without pinching.
Craft Sticks—Purchase a pack or save your Popsicle sticks—these are great for spreading glue and perfect for supporting puppets and making DIY picture frames.
Acrylic Paint—Acrylics work well on paper, wood, and canvas (and can be thinned with water if need be). Make sure to purchase a non-toxic paint that complies with U.S. government safety standard ASTM D-4236.
Quick Dry Clay—Sculpting with kids can be so much fun and a great tactile experience! Quick-dry clay allows kids to keep their creations and paint them when they’re dry.
Playfoam®—For non-permanent masterpieces, Playfoam is the perfect choice. Unlike dough, this squishy, squashy sculpting substance holds its shape, but never dries out, so you never have to replace it!
Washi Tape—Available in a huge variety of colors and patterns, the decorative tape is an easy way to add embellishments to a project without using glue.
Ribbon—Save those last pieces of holiday ribbon! They're perfect for weaving crafts, garlands, magic wands, and so much more.
Yarn—See some yarn in the sale bin? Grab it! Your kids can use it to add “hair” to their puppets and drawings of people or manes and tails to horses…whatever their creativity inspires!
Beads—Plastic beads are perfect for stringing, gluing, or even melting into suncatchers (break out your muffin tins and follow these instructions from HappinessIsHomemade.net).
Pipe Cleaners—String them with beads, use them to make butterflies, or add them as antennae to your kiddo's crazy creatures.
Pompoms—These fluff balls are perfect for making everything from caterpillars to gumball machines. Just make sure you've got enough glue and are sticking them to a heavier stock paper.
Stencils—Tracing and cutting around stencils are great ways to exercise those fine motor skills, so stock up on different shapes as you see them on sale.
Cardboard Boxes—Save those delivery and shoeboxes! They’re perfect for making dioramas. (Pizza boxes also make great easels.)
Cardboard Tubes—You can always have more of these! Save your TP and paper towel tubes and turn them into everything from telescopes to 3D self-portraits.
Egg Cartons—What do snails, jellyfish, spring chicks, turtles, and dragons have in common? They all started out as egg cartons—just snip, paint, and embellish!
Googly Eyes—As silly as they are, googly eyes bring every project to life.
DRILL DRAWINGS
Make awesome art for ages 3-5 using the kid-friendly drill and art supplies you already have!
Choose a marker and use your tape to secure it to the drill bit.
Attach the drill bit to the drill.
Turn the drill on and get ready to draw!
We're drawing a lion, so let's start with the mane. Set the marker down on the paper and activate the drill, creating a large, spiraled circle.
Next, switch to a different color. Let's try green so we can draw some trees.
Use your yellow marker to draw the outline of your lion's head, then color it in.
Use a brown marker to draw trunks for the trees
Use a black marker to add the lion's nose, mouth, and whiskers.
Add googly eyes to finish!
Make Your Own Cardboard Ring Toss
Recycle those boxes into a DIY game! Michael Sheridan, another one of our Product Managers and spearhead of sustainability, came up with this recycled-materials ring toss game (that also practices math skills) for ages 4 and up!
Supplies: Cardboard box, scissors, marker, tape.
Cut the short flap off a cardboard box.
Mark five even lines about 3/4 inch wide and cut them out.
Mark each cardboard strip with a number from 1-5. These will be the points for each peg.
Fold the strips in different lengths so that 5 is the shortest and most difficult. 1 should be the easiest. You can skip this step if you have little ones who might have difficulty getting the ring on a peg.
Tape the strips to the inside of the box at different locations. For example, two in the top row, one in the very center, and two on the bottom row.
From the remaining piece of cardboard, cut out two rings. If you have more than two players, use the flap from the opposite side of the box to make more.
Let the games begin!
Game ideas: throw the ring around the pegs. Play first to 10 or 20 to build their math skills while they play. You can also play where only odd or even numbers count.
Beautiful Bubble Art
This simple activity requires a few simple ingredients and will have you and the kids creating beautiful art in no time. It's truly fun for all ages to create your own masterpiece!
Supplies: Cup or jar, water, straw(s), food coloring (tempera paint or watercolor paint are alternatives) liquid dish soap, card stock or construction paper
Directions:
Fill a cup or jar about 1/3 full of water.
Add a few drops of food coloring and stir. If you choose to use tempera paint, it may take some trial and error to get the right color saturation. My first attempt did not use nearly enough food coloring. I used watercolor paint on the second attempt and that gave much better results (see the final photo with blue bubbles).
Once the color is mixed evenly, insert the straw, and gently blow bubbles. Be careful not to send bubbles flying all over the table!
Bubbles should rise over the edge of the cup. Take your construction paper and press it to the top of the cup. This will leave a cool imprint on the paper.
Repeat blowing bubbles and pressing paper with other colors (or the same color!) for a fun pattern!
Try combining bubbles of different colors and see how the colors blend.
Rainbow Prancer Unicorn Horn Craft
Make a wear-with-flair Rainbow Prancer Unicorn Horn! What kind of unicorn are you? Show off your Prancer style in minutes, and be sure to share your dazzling creations with us on Facebook or Instagram!
Supplies: Fancy paper of your choosing (glitter paper, construction paper, or cardstock), washi tape or ribbon elastic cording, hole puncher, sticker gems, pom poms or other methods of bedazzlement, scissors, glue or double-sided tape, markers or crayons, our printable rainbow prancer horn template.
Download the Rainbow Prancer horn template. Print out on your favorite fancy paper, color to best reflect your unicorn style, and cut out the shape along the dotted lines. Fold into a cone, then secure with glue or double-sided tape.
Punch holes on either side of the cone as marked. Thread the elastic cording through and secure with knots.
Embellish your Rainbow Prancer horn with washi tape or by gluing colorful ribbon around the horn.
Bedazzle with sticky gems, pom poms, or glitter!
Wear your newly bedazzled horn with flair, and proudly prance with a fellow Rainbow Prancer.
Stock up on your craft essentials and get crafting!
I love making memories with my family, so scheduling time to come together is essential. One of my favorite family traditions is our weekly family game night. It’s something fun we all look forward to every week. As a homeschool mom, I make sure we play educational games all through the week. But for family game nights, I like to step it up and add a few special touches. I have realized that adding things like snacks, fun prizes, and even a trophy will bring everyone to the table every week. Also, it is a wonderful way to get everyone off their electronic devices!
A regular family game night has a long list of benefits for you and your family, including:
• Reducing stress
• Increasing confidence
• Practicing problem-solving
• Enhancing vocabulary development
• Bonding family members
• Encouraging the use of imagination
• Reinforcing reading, writing and computation skills
• Improving communication skills
• Refining social skills
• Improving the brain’s ability to focus
• Applying life skills and good sportsmanship
• Adding positive memories through shared experiences
• Making more laughter, which has multiple emotional and physical benefits
Whenever we can combine learning with playing board games, I am all for it! That’s why I love using Educational Insights games in our homeschool as well as during our weekend family game nights. Your kids will not even realize that they’re learning at the same time. That’s a win-win in my book. We recently found three new games that incorporate learning with some of our favorite things like drawing, dice games, and word games. In this blog post, I have some fun and creative games to share that will have you and your family laughing, giggling, and enjoying the best time together. To add a little more excitement to the night, I created some fun snacks that correspond with each game. I cannot tell you how important it is to always have snacks at your family game nights. We will talk about that more later in the post.
The first game we played was Spindoodle™. I am always looking for games we can all play together and that is exactly what I found with Spindoodle! There were lots of laughs and excited screams while playing this game. To begin, the artist must roll the die to determine their drawing category. Then they draw a card and find the matching category item to draw. Next, they get to choose the speed setting for the spinning board. Bonus, the higher the speed setting, the more points the artist wins! Your team tries to guess what you’re doodling for points. The first team to earn 20 points and fill in their scorecard wins the game. Trying to draw while your surface is moving, and the timer is running out is more difficult than it sounds. I can see us playing this game at all our big family gatherings as well.
Reading the instructions and setting up this game are super easy. You just need 3 AA batteries, and you are good to go! It is a game for 4 or more players but can be adapted for fewer players if you choose. Storing this game is also simple, as everything fits easily back into the box after play.
I wanted to keep the spinning theme going, so I filled a spinning tray with tons of snacks I knew everyone would love. I started by adding our favorite hummus and pita bread, carrots, peppers, and almonds on one half of the tray. The other half I filled with licorice, popcorn, and chocolate candies. You could create a theme for your snack tray like a certain color food or different types of cookies or fruits. Whatever you do, just make sure you don’t overthink it. This should be fun and easy for you or the kids to throw together on game day!
The next game on our list was Dice of Fury™. This fast-paced game is math craziness – but in a good way! Each player must quickly complete each math challenge with their dice set and grab Steve (a large die with a face) first to win the round. There were lots of giggles and screams on this one. We all loved it!
To accompany this game, we snacked on a fun cheese and cracker tray. I cut cheese into cubes and added dots with a food marker to make them look like dice. They looked so good! I also added crackers, grapes, apple slices, and cookies. It took me only a few minutes to put this together with items we already had on hand.
The final game, and my favorite, is Wordical™. If you have word game lovers in your family, they will really enjoy this game. Each player receives five cards. Then you roll the vowel dice. You have to come up with a word using the vowels from the dice to try to score the biggest word. Player with the highest point word wins the round! The setup for this game takes seconds and will have you playing before the snacks hit the table. Wordical is a simple game, but once you start playing it is definitely addicting to keep going and making bigger words. I love that my kids are practicing their spelling, learning new words, and having fun all at the same time. We will definitely be adding this game to our weekday game-schooling line up.
For this game I made an Alphabet mix. I chose my kids favorite letter cookies, added chocolate-covered raisins, marshmallows, mini peanut butter cups, chocolate cereal squares, peanuts, and chocolate chips. Serve these in individual cups or bowls to make it easy to snack while playing. I try to grab cute baking cups from my local home-goods store to serve some of our treats in for game night or even a regular Tuesday afternoon for fun.
To help you get started with creating your own fabulous game nights, here are a few planning tips:
Make It a Priority
Get everyone excited with a digital or paper invitation. I like to leave ours on the kitchen table the morning of. Family night is valuable, but sometimes it can be difficult to get everyone to the table.
Set the Rules Before the Game
Games can bring out the best or worst in people. Create a few rules everyone can agree on and display them during the game. Help younger ones understand the importance of taking turns and being a good sport.
Let Everyone Participate
Plan on playing only one or two games. You don’t want the evening to become dull for anyone. We want all ages and levels to be able to participate every week.
Always Have Snacks
Have something ready or order from your favorite restaurant. When you stop playing to eat dinner or grab a snack, you can easily transition to the next game.
Give Away Some Prizes
I always try to have a few fun prizes or treats on hand for the winners and losers. Try to grab a few things the next time you’re at your local discount or dollar store. Gift cards, a favorite candy, or small toy can be good options for different age groups.
Always Plan Ahead
Make a list of board games, made-up games, and even video games so you always have ideas ready for your next family game night. Give each member of the family a turn to pick the game or games for the following week. You can also create a fun way to determine what game to play next.
Family game night creates lasting memories because it fosters a sense of belonging. In the busy hubbub of life, it is so nice to have tech-free, face-to-face time with your kids. Creating a family game night tradition won’t be something you’ll regret because the years you have with your kids at home go by in a flash. Laughing together strengthens the bonds. I am sure that once you start a regular family game night and incorporate the tips mentioned above, your kids will be asking you when the next one is!
Meet the Author
Diona lives in Ohio with her husband and three beautiful kids. She has homeschooled for 11 years so far and enjoys the freedom and creativity it allows her family to enjoy together. She enjoys crafting, dance parties in the kitchen, coffee, and winning on family game nights!
The Story of Blurt!® Word GameBy Tim Walsh, Inventor
On a beautiful spring day in 1993, I found myself in a 3rd-grade classroom at Gocio Elementary School in Sarasota, Florida, surrounded by a horde of 8-year olds who WOULD…NOT…LISTEN. You see, my girlfriend at the time was a teacher and she asked me to come in and read to some students, while she took some other kids out of the classroom for year-end testing. I was failing miserably at that prescribed task. Did I mention it was a beautiful day at the end of a long school year? These kids were done. No matter what book I pulled off the shelf, my attempts to read from it elicited groans of displeasure.Then something amazing happened. In desperation, I pulled a children's dictionary off the shelf. To this day, I don't know why. I turned to the first page and said, "Who can tell me what the word is for… The nut of an oak tree?" Without hesitation, one precocious kid yelled out, "Oaknut!" I said, "No, it's an acorn, but that's funny." I scanned the next few pages for another word and read its definition. "OK, what's the word for… a book of maps?" Another kid, who I didn't think was even paying attention, said, "Atlas!" before anyone else. The kid who had yelled out "Oaknut" a moment earlier, was miffed he'd been bested. And just like that, the power of play revealed itself to me. ALL the kids scooted closer and waited, quite literally, with bated breath. I had their rapt attention. What sorcery was this? Only seconds earlier, they wanted nothing to do with anything I was saying and now? Well now, the race was on.I turned a few more pages and found myself in the B section of the dictionary. I read, "The first meal of the day." That precocious kid blurted out, "WAFFLES!" I said, "No, the word I was looking for was – another kid blurted out, "Breakfast!" I smiled, partly because all the kids were smiling, and partly because the enthusiastic answer of "waffles!" was just hilarious.Right then and there, the seeds of a great game were sown – a game with definitions printed on cards, with a board as a score-keeping mechanism. All you had to do was listen carefully and be first to answer correctly to move ahead.I called it DeFUNitions and made a prototype for the game. Looking back at that hand-made box, I can honestly say, it looked pretty bad. "Pick a color, would ya?!" The cards were all hand typed and the board – glued together with colored paper. Yet, the game, as rough as it was, played well. All the friends I recruited with promises of free drinks and snacks, not only enjoyed it but asked to play a second and third time. All ages seemed to like it, not just the kids who inspired it. However, it wasn't all good news.I found that certain players who were more facile verbally could easily run away with the game. So I added a play mechanic called the One-on-One, where you can send a player back on the board if you're able to beat them toe-to-toe. Another suggestion made repeatedly by play-testers was a name-change. Indeed my teacher-girlfriend warned me, "I don't think you want to use a misspelled word as the name of a word game, do you?" It was made clear to me that DeFUNitions was out, but then what to call it? At the time, a game called Outburst was popular. That name always struck me as negative. Outbursts were not pleasant, but when someone "blurts" something out? That was often funny. But surely the name Blurt had to already be trademarked by some game company, right? It was so simple, punchy and fun. The name was so good, I was certain that the United States Patent & Trademark Office had erred when they granted me the trademark. Incredulously, Blurt! (with the exclamation mark to boot!) was mine.Not so fastI pitched the revised prototype to Hasbro, Mattel, Western Publishing and several other toy companies, and all of them passed on the game. Finally, in 1994, a company called Patch Products agreed to give the game a try and Blurt was published. It started slow, but soon word of mouth began to build the game's audience. It was no surprise that teachers loved the game for its ability to engage kids and improve vocabulary, but early in Blurt's trajectory, it was clear that adults were playing it too... as a party game. The things that people blurted out in an effort to be first were often quite funny. Eventually Toys ‘R Us, then Target, then Wal-Mart and K-Mart, all bought Blurt! National TV and radio shows played the game. We released a travel version, a Bible version, and a card game. Before we knew it, we had eclipsed 1,000,000 copies sold!The heart and soul of the game's success were teachers and in 1997 we were able to donate $50,000 to Literacy Volunteers of America to help in their effort to help people all over the U.S. learn to read.As the game's trajectory continued upward, it was only a matter of time before a larger game company came calling. In 1999, Mattel purchased the licensing rights to the game from Patch Products and I. It was a three-way negotiation that took some time to complete, but we got there. I was poised for a new era to begin – an era that saw the Blurt game sold alongside Barbie.It never happened. The Blurt/Mattel era is a toy tale for another time, but suffice it to say that when the rights reverted to me, the game had been completely off the market for nearly 4 years.Educational InsightsWith all momentum gone, there was a very short list of game companies I trusted to bring Blurt back. I had decided to take the game to its roots, and so I needed a company that spoke the language of parents and teachers. Enter Educational Insights. The General Manager of E.I., Lisa Guili, and her team "got" the game from the get-go. After months of reworking the game for a new audience, we relaunched Blurt at the InternationalToy Fair in New York.Toy Fair was only the start. Educational Insights continued the effort throughout the entire year, sending me on a Blurt tour along the west coast of the US. I met with enthusiastic toy and game store owners who had missed the game and were thrilled to have it back. It was one of the highlights of my career in the toy industry, getting to meet so many Blurt fans. One of my favorite events was a fair where we created a Blurt game show and pitted friends and family against one another for a chance to win a free game. It was so fun!As the game continued to sell, I was happy to get stores like Teacher Heaven in Texas to promote the fun. Over the years, many radio stations played Blurt with their listeners and gave games away. Here's a clip of a great day in Lubbock, Texas from 2010. It started at KLLL radio and ended up at the Grand Opening of Teacher Heaven where we played Blurt with everyone in the store.Last year I experienced a rare moment of reflection and gratitude at the fun that Blurt has brought to so many people over the years. Here in Sarasota Florida, where I live and where Blurt was born, I had the opportunity of a lifetime, thanks to the marketing team at Educational Insights. Earlier in the year, I received an excited call from E.I. General Manager, Lisa Guili, who informed me (after swearing me to secrecy) that Blurt was scheduled to become a kids' meal prize at Chick-fil-A stores nationally! What a gift to have something I designed promoted to families across the country! So in February of last year, exactly 11 miles from Gocio Elementary, where Blurt was conceived 24 years prior, I had the out-of-body experience of driving through our Sarasota Chick-fil-a and buying a kids' meal for myself. Of course, I recorded it!So it's 2019 and the humble little game that came out of a classroom celebrates 25 years of word racing and vocabulary building. What a privilege to still get contacted by fans of the game who thank me for creating something they love to play. I once got a letter from an architect who wanted to tell me that Blurt was his favorite game "growing up." That made me feel thankful… and old! When a game is on the market for a few decades, a second generation of fans can discover it. How cool is that? I am grateful to have discovered the power of play. Blurt!® has now sold over a million and a quarter copies, educating countless kids and entertaining countless big kids.And I owe it all to a group of boisterous third-graders, and that fateful moment when play saved the day.
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